| +1 instance of tactical movement. Double movement rate. |
| +1 summon slot and +2 Kit slots. |
| 1M, Gaze at a group: Awe power: Will save at DC=10+Cml or Charmed (can use CR to resist) |
| Automatically make Str, Dex, Con, Int, Wis, Chr, and Cml checks. |
| Automatically make all Leadership (Morale), Reaction, Bend Bars and Lift Gates, System Shock and Resurrection survival rolls. |
| Automatically make Fort, Reflex, Will, PPD, Psionic Blast, and Spell saves. |
| If you have a summon, monsters will attack it before you. |
| Double your Personality score. |
| Get +1d+0 hit dice in each class. |
| Get an instance of Wis bonus to one spell progression. |
| Get Int bonus to CL; you can no more than double the original CL of a class. |
| Resist falling damage. |
| Sustain hp and immune to Vile and Permanent dmg. |
| With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group. |
| You can Turn Undead using the level of this class. If you can already Turn Undead, you can do it as 1V action. |
| You can use an unlimited amount of shifting of Subability scores ("sleazing"). |
| You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue. |
| You may "project" (copy) your Cml onto one other ability score. This is a constant overwrite, and does count for meeting stat requirements. |
| Each Level: Set TH, dmg, and hp (See attached chart). |
| Each Level: +2 Set Str, Dex, Con, Int, Wis, Chr, and Cml. |
| Level 1: Set Str, Dex, Con, Int, Wis, Chr to 8 and Cml to 18. |
| Level 3: 1M, LVL/d: Set one target’s ranged dmg to yours. |
| Level 5: 1M, LVL/d: Set one target’s melee dmg to yours. |
| Level 7: 1M, LVL/d: Set one target’s hp to your set hp. |
| Level 9: 1M, LVL/d: Set one target (no save). |
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