The Set Man


Level KXP Set TH Set Melee Dmg Set Ranged Dmg Set hp
10205210
2153020840
33040451890
460508032160
51206012550250
62407018072360
74808024598490
896090320128640
91920100405162810
1022201105002001000
1125201206052421210
1228201307202881440
1331201408453381690
1434201509803921960
15372016011254502250
16402017012805122560
17432018014455782890
18462019016206483240
19492020018057223610
20522021020008004000
21552022022058824410
22582023024209684840
236120240264510585290
246420250288011525760
256720260312512506250
267020270338013526760
277320280364514587290
287620290392015687840
297920300420516828410
308220310450018009000
318520320480519229610
3288203305120204810240
3391203405445217810890
3494203505780231211560
3597203606125245012250
36100203706480259212960
Requisites:All stats 12, Cml 20
Alignment:any
HD/level:level*level*10
Weapon Prof.:0+level
To Hit Table:(level+1)*10
Save Table:2*level
Reference:RDM
Groups:Warrior, Maxi
Complexity:CF=4
+1 instance of tactical movement. Double movement rate.
+1 summon slot and +2 Kit slots.
1M, Gaze at a group: Awe power: Will save at DC=10+Cml or Charmed (can use CR to resist)
Automatically make Str, Dex, Con, Int, Wis, Chr, and Cml checks.
Automatically make all Leadership (Morale), Reaction, Bend Bars and Lift Gates, System Shock and Resurrection survival rolls.
Automatically make Fort, Reflex, Will, PPD, Psionic Blast, and Spell saves.
If you have a summon, monsters will attack it before you.
Double your Personality score.
Get +1d+0 hit dice in each class.
Get an instance of Wis bonus to one spell progression.
Get Int bonus to CL; you can no more than double the original CL of a class.
Resist falling damage.
Sustain hp and immune to Vile and Permanent dmg.
With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group.
You can Turn Undead using the level of this class. If you can already Turn Undead, you can do it as 1V action.
You can use an unlimited amount of shifting of Subability scores ("sleazing").
You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue.
You may "project" (copy) your Cml onto one other ability score. This is a constant overwrite, and does count for meeting stat requirements.
Each Level: Set TH, dmg, and hp (See attached chart).
Each Level: +2 Set Str, Dex, Con, Int, Wis, Chr, and Cml.
Level 1: Set Str, Dex, Con, Int, Wis, Chr to 8 and Cml to 18.
Level 3: 1M, LVL/d: Set one target’s ranged dmg to yours.
Level 5: 1M, LVL/d: Set one target’s melee dmg to yours.
Level 7: 1M, LVL/d: Set one target’s hp to your set hp.
Level 9: 1M, LVL/d: Set one target (no save).